Texture seam and atlas checker
Find visible tiling seams, atlas bleeding and dark alpha halos before they reach your engine. Score a repeating texture, preview it tiled and offset, blend the seam away, or load an atlas to measure the gutter between every sprite and the mip levels it can safely use. Files stay in your browser.
Preview
Report
Make seamless
Atlas layout
Without JSON the sheet is read as an even grid:
Transparent edges
Transparent pixels with black colour can leave dark outlines when textures are filtered. Alpha bleed copies nearby colour into them without changing the alpha channel.
Catch texture problems early
Seams show up when the left and right, or top and bottom, edges of a repeating texture do not match. The checker compares those edges with the typical difference between neighbouring pixels, so a score near 1 means the seam is as quiet as the rest of the image.
Atlas bleeding
Mipmaps average neighbouring pixels. A gutter of 2 pixels is safe for one mip level, 4 for two, 8 for three. The checker reports the smallest gutter in your atlas, which sprites are closest, and whether edges are extruded. Repack with the Sprite Atlas Packer to apply padding and extrusion automatically.
Frequently asked questions
Is the image uploaded?
No. All processing happens in your browser.
What does the pass unlock?
Reports and previews are free. A 30 minute pass unlocks downloads of seamless textures and alpha bled images.
Looking for 3D character checks? Try the VRM Validator.
AI Art Generator