Game asset exporter
Turn a GLB or VRM character into game ready files. See how it measures against mobile, WebGL and desktop budgets, build a four level LOD chain with matching texture sizes, or fit the model to a budget in one click. Skeleton, skin weights, morph targets and VRM data are preserved. Everything runs in your browser.
Model
Budget check
Fitted result
LOD chain
Each level keeps the skeleton, weights, UVs and morph targets. Distant levels use fewer triangles and smaller textures. Mesh simplification keeps original vertices, so levels one to three suit medium and far camera distances.
Preview
Choose View on any LOD to inspect it.
Budgets that match your target
Mobile, WebGL and desktop profiles set limits for triangles, texture size, texture memory, materials, skin joints, draw calls and file size. The report shows which limits your model meets and by how much it exceeds the others, so you know exactly what to trim.
One click fit and a full LOD chain
Fit to budget lowers triangles and texture size just enough for the profile you pick. The LOD chain builds four levels at 100, 50, 25 and 10 percent of the triangles with textures at 2048, 1024, 512 and 256 pixels. Download single files or a ZIP with a manifest.
Validate bones and expressions with the VRM Validator first, then check animation with the VRM Animation Preview.
Frequently asked questions
Does the VRM stay a valid VRM?
Yes. Humanoid maps, expressions, spring bones and materials are kept, and the exporter re-reads every output to confirm it opens.
Is my model uploaded?
No. Processing happens in your browser.
What is free?
Reports, LOD previews and size estimates are free. A 30 minute pass unlocks downloads.
AI Art Generator