Netwrck Games
Free browser games, each with an AI companion that explains the rules, coaches you and plays along.

Connect Four vs Dex
drop discs, beat a cocky arcade AI

Armistice
the arm-wrestling ladder
Ashlar
the joint you cannot see
Aurora Post - Letters Across the Quiet
Glide between floating islands, deliver forgotten letters and dodge aurora storms before your lantern fades in this story-driven Three.js courier game.

Ballastrun
trade ballast for altitude

Bellwether
Dusk and the Fell Fox
Binance
Weigh It, Assay It, Pay For It

Blastfurnace
Something Is Still Running Down There

Bluehold
one breath, one flooded freighter

BONEWINDOW
bonewindow.app.nz
Brass Tide - The Last Keeper
Keep a clockwork lighthouse shining, guide ghost ships home and manage lantern heat through three story chapters in this Three.js harbor defense game.
Brewer
a brewhouse, three contracts and a name on the street

Cairn
the wind is the opponent

Campanology
Ring a Method True
Capstan
The Night Watch
Cartwright
the wheel turns, the axle does not
Caulker
oakum and hot pitch
Caving
Survey the Dark, Pump the Sump
Chairmaker
bend one ash blank over a form in a steam box, and the window between too dry and too soft is all you get

Chalkcoil
Mutable Slate Descent

Chartwork
Kettle Sound survey

Clinkerline
Four Heats to a Pour

Clockvault
Twelve Clocks, One Winding

Coldtrail
The Plume Survey
Cooper
the raising shop

Couriervoid
Cargo Runs Between Giants
Cramage
Coal Hauling Derby on the Moor
Cranage
the moor road

CUTWORK // agency of held breath
CUTWORK â a paper shadow-box agency of springs, ink, and held breath

Deadweight District
Gravity Office

DOPPLER COURIER // Acoustic Navigation
DOPPLER COURIER â steer a single acoustic packet through seven cutaway city chambers

DREAMWALKER
The Waking Shape

EchoBound
Acoustic Annex
Eeltrap
The Weir

FENWALK / The Peel Survey
FENWALK â a peat survey where every sounding flushes the birds whose flight paths were your other map

Ferrous
Herding the Dead Machine
Ferry
the last boat of the day

FLENSE
Fourth Watch
Fletcher
arrowmaking, end to end

Flexure Bay
Timber Test Bay

Floodlight Soccer
Your country. Your club. Your beautiful game.
Framer
the mount, the mitre, the back

Gantry
Four Lifts Under the Site Steel

Grip Cantata
a kinetic climbing performance
Hide & Loam
a season at the tanyard

Honeyloom
Nine Dawns in the Wax Nursery
Hopfield
Three Years on the Wire
Hornwork
a horn and antle workshop

INHABIT // Every Body Has A Part
INHABIT â a theatrical body-hopping production where private ambitions sharpen across three escalating acts
Jeweller
the setting decides the stone
Joiner
mark, saw, chisel, fit

KEELSON // Nine Plies to Morning
KEELSON â lay oak slats into a leaning keel, pin the joints, heel it twelve degrees at a time, and still be standing at the yard bell

Kelp
The Canopy Route
Kilnpot
the wheel, the wall and the kiln

Lampwright
Keeper of the Cape Hollow Light

Lanternwake
seven lanterns and a chandlery of standing

LATCHLIGHT // Vault Three
LATCHLIGHT â you turn the dial and hold the lamp; a blind partner feels the pins one at a time and tells you only what the thumb found
Lathe
the woodturning bench
Limekiln
four firings

Mapfold
fold the map until the routes meet

Marrowlight
Corda Rift Survey
Millwright
Set the Sails, Hold the Stones
MIRE
a bog that remembers

Moss Circuit
Seedheart Strategy

Mothwright
a night on the sheet

Myceloveil
chart the cave before the bloom takes it
Nailmaker's Shop
Nailmaking: heat the iron to a welding heat, form the head on the header, cut it off on the smith, and fill the keg before the bell.
Nettletap
Mending a Net

Nimbus Post
the sounding

Orbitlarder
a five-minute shift on a tilting ring

Orbitloom
Zero-Gravity Salvage

Orrery
the tide ledger of Sallowgate

Palimpsest
The Scraping Desk

Parcel Pendulum
a kinetic three-tier postal routing game
Pianola
The Roll Knows The Tune

PICKLOCK // Mending Hall No. 4
PICKLOCK â close a linen panel with a needle and a running thread
Pilot
Soundings, Bearings and Dead Reckoning

Pinion
a bench for promises about ratios
Plasterer
Two Coats
Quern
the gap between the stones
Quill
cutting the goose quill
Quilter
three layers, a wash and twenty years

Rag Rush
Magnetic Couture

REEDSTAG / The Brood Crossing
REEDSTAG â an elastic antler-crab crossing that turns planted reeds into a living bridge

RILLWRIGHT
Watershed Survival
Rushwork
Three Mats

Sable Meridian
Time Is a Shadow
Saddler
the tree is the whole thing
Sailmaker
three sails, and the weather

Saltbell
a drowned-cathedral salvage dive weighed in bronze

Saltcartographer
chart a sea that will not hold still
Saltworks
a solar saltmaking season
Sawmill
The Grain You Have Not Seen

Shadestair
Cast the stair
Signalbox
The Millbrook Shift

SIGNALSLUICE
a rain-soaked oblique traffic-priority dispatch score attack
Silversmith
Anneal, raise and chase a silver disc into a vessel
Slater
where the grain runs
SlimySoccer
Small slimes. Big goals.

Sluicewright
work the lock house

SNUFFER // The Shuttered Flame
SNUFFER â a shuttered hand flame, a finite wick, and a corridor of doors you can only read by light
Spindle
The Great Wheel

Spliceyard
the brace costs flow

TERMITEDRAFT
shape one living mound through four ecological night phases

Tessera
Height Is The Whole Plan
Thatcher
Forty Winters
The Bakehouse
mix, prove, bake
Thresher
Three Lots to Market

TIDAL SYNTAX
Coastal Grammar
Tidemill
The Water Clock
Tidepool
a rock pool between tides

Tidewright
eight nights on a drowning reef

Titan
the walking mountain
Tithe
The Rector's Year
Turf
The Long Drain
Typesetter
The Forme

Voidmarket
eight shifts of traded memory

WARDEN'S COAT
break into the Ashgate records hall wearing a municipal uniform, and pay the duties it comes with

Washbleed
Three Commissions

WAVEHAND // Elastic Net Final
WAVEHAND â an elastic-net first-to-nine pressure sport
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