Studio · 5 min · 2026-08-30
Game Concept Art Pipeline with Netwrck Tools
Landform, landmark, props, characters, textures, heightmaps. Tideglass as a vertical slice.
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Games need more than a pretty wide. Heightmap the cliffs, paint the clock, mesh the lantern, tile the lichen, sheet the NPCs. Different tools, one lock language.
Generated on Netwrck
Prompt
Landform: cliff notch. Landmark: brass clock. Prop: tideglass lantern. Texture: wet lichen. Character: Irix sheet.
Do not generate the whole city as one panoramic hope.
Copyable prompt
Landform: cliff notch. Landmark: brass clock. Prop: tideglass lantern. Texture: wet lichen. Character: Irix sheet.
Slice
- Terrain.
- Landmark still.
- Hero prop 3D.
- Tileable material.
- Character sheet.
Open the tools
Tools used
Terrain Generator - AI Heightmaps and Terrain Variants
RA1 Art Generator - AI Image Creator
Text to 3D - Prompt to GLB Model Generator
Procedural Texture Library - Generate Seamless Shader Textures
Netwrck